Traitor Town no fall damage

Uploaded On
Script Credit :- Stan#5370
Features

no fall damage

Script
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local __namecall; __namecall = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() if method == "FireServer" and self.IsA(self, "RemoteEvent") and self == game.GetService(game, "ReplicatedStorage").ServerEvents.Fall then return end return __namecall(self, ...) end)