Trident Survival | Player and TC ESP

Script Credit :- Take Kumo!#1297
Features

Trident Survival | Player and TC ESP

Script
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local uis = game:GetService("UserInputService") _G.Enabled = true uis.InputBegan:Connect(function(input, gp) if not gp then if input.KeyCode == Enum.KeyCode.V then if _G.Enabled == true then _G.Enabled = false elseif _G.Enabled == false then _G.Enabled = true end end end end) for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end end end while wait() do if _G.Enabled == true then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end end if _G.Enabled == false then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end end end local UserInputService = game:GetService("UserInputService") local TCESPs = {} local adorned = false local function addAdornments() local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.Name == "State" and part.Material == Enum.Material.Neon then local TCESP = Instance.new("BoxHandleAdornment") TCESP.Adornee = part TCESP.AlwaysOnTop = true TCESP.ZIndex = 0 TCESP.Size = Vector3.new(2.5, 6.25, 2.5) TCESP.Transparency = 0.3 TCESP.Color = BrickColor.new("Royal purple") TCESP.Parent = workspace TCESP.CFrame = CFrame.new(0, -2.2, 0) table.insert(TCESPs, TCESP) end end end local function removeAdornments() for _, TCESP in ipairs(TCESPs) do TCESP:Destroy() end TCESPs = {} end local function toggleAdornments() if adorned then removeAdornments() adorned = false else addAdornments() adorned = true end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.T and not gameProcessed then toggleAdornments() end end)

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