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-- Mobs = {"Zombie", "Thug", "Graveyard Zombie", "Dio Brando", "Brute", "Dio Brando (Teen)", "Brawler", "Bruford"}
Toggle = true -- Toggle Off / On
local Mob = "Thug"
while Toggle do
task.wait()
Enemies = game:GetService("Workspace").NPCs.Hostile:GetChildren()
for i = 1, #Enemies do
local v = Enemies[i]
if
v.Name == Mob and v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") and
v:FindFirstChildOfClass("Humanoid").Health > 0
then
game.Players.LocalPlayer.Character.PrimaryPart.CFrame =
CFrame.new(v.PrimaryPart.Position + Vector3.new(0, 7, 0), v.PrimaryPart.Position)
end
pcall(
function()
if game.Players.LocalPlayer:DistanceFromCharacter(v.PrimaryPart.Position) < 10 then
game:GetService("Players").LocalPlayer.Backpack.Events.HotkeyEvent:FireServer("Kick", true, false)
game:GetService("Players").LocalPlayer.Backpack.Events.HotkeyEvent:FireServer(
"Light Punch",
true,
false
)
end
end
)
end
end