Undead Defense Tycoon Kill All

Script Credit :- Septex#9788
Features

Kill All

Script
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getgenv().KillAll = true local plr = game.Players.LocalPlayer while true do if getgenv().KillAll then for i,v in pairs(workspace.Zombies:GetChildren()) do if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health ~= 0 then if not plr.Character:FindFirstChildOfClass("Tool") then for _,gun in pairs(plr.Backpack:GetChildren()) do if gun:IsA("Tool") and gun:FindFirstChild("Fire") then gun.Parent = plr.Character tool = gun end end else if plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then tool = plr.Character:FindFirstChildOfClass("Tool") end end local yes = {} for i = 1,10 do table.insert(yes,{[1] = v.Head,[2] = v.Head.Position,[3] = Vector3.new(0,0,0),[4] = 0}) end tool.Fire:FireServer(plr.Character.HumanoidRootPart.Position, tool.Handle.Muzzle.WorldPosition, {[1] = Vector3.new(0, 0, 0)}, require(tool.Config).BulletData, yes) end end end task.wait(0.1) end

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