Universal ESP Script Brookhaven 🏡RP

Script Credit :- Zenos #3552
Features

Universal ESP script for all games!
 

Script
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MobEsp = false MobLocations = {game:GetService("Workspace")} --add locations of the mobs in the workspace MobNames = {""} --add the names of the mobs PlayerESP = true plr = game.Players.LocalPlayer _G.on = true --set to false if you want to turn it off names = {} function isin(obj,tbl) for a = 1,#tbl do if obj == tbl[a] then return true end end return false end function test1(D) local d = tonumber(string.sub(D,1,string.find(D,".",1,true) + 1)) return d end function Label(Part,Distance) local MainName = Part.Parent.Name local check = Part:FindFirstChild(MainName .. " Tracker") if check then destroyed = false while not destroyed do for i = 1,#names do if names[i] == MainName then table.remove(names,i) destroyed = true break end end destroyed = true end check:Destroy() end local Gui = Instance.new("BillboardGui") local Text = Instance.new("TextLabel") if Distance ~= nil then local assa,D = pcall(test1,Distance) if D ~= nil and D then D = tonumber(D) table.insert(names,MainName) Gui.Name = MainName.." Tracker" Gui.Parent = Part Gui.Adornee = Part Gui.ExtentsOffsetWorldSpace = Vector3.new(0,3,0) Gui.MaxDistance = 2500 Gui.Size = UDim2.new(0,200,0,50) Gui.AlwaysOnTop = true Text.Parent = Gui Text.TextWrapped = true Text.BackgroundTransparency = 1 Text.TextSize = 8 Text.Size = UDim2.new(0, 200, 0, 50) Text.Font = Enum.Font.Legacy if D ~= nil and D < 30 then Text.TextColor3 = Color3.fromRGB(33, 231, 40) Text.Text = Part.Parent.Name .. "\n Dist: " .. D elseif D ~= nil and D < 100 then Text.TextColor3 = Color3.fromRGB(228, 231, 34) Text.Text = Part.Parent.Name .. "\n Dist: " .. D elseif D ~= nil and D < 500 then Text.TextColor3 = Color3.fromRGB(255, 140, 46) Text.Text = Part.Parent.Name .. "\n Dist: " .. D elseif D ~= nil and D 0 do game:GetService('RunService').Stepped:wait() for i = 1,#names do local check = game.Workspace:FindFirstChild(names[i] .. " Tracker",true) if check then table.remove(names,i) check:Destroy() break end end end

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