[UPD 3] Anime Souls Simulator

Script Credit :- Menless
Features

[UPD 3] Anime Souls Simulator

Script
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_G.mendoptMeEnabled = true local playerService = require(game.Players.LocalPlayer.PlayerGui.Init.Client.Services) local islandsData = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules").Data.Islands) local questData = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules").Data.Quests) local enemiesData = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules").Data.Enemies) local function callHit(mob) return game:GetService("ReplicatedStorage").Remotes.Server:FireServer({"Hit", mob}) end local function buyHero(location) return game:GetService("ReplicatedStorage").Remotes.Server:FireServer({"BuyHeroes", location}) end local function getQuest() if playerService.PlayerData.Quest.killed then return {enemyName = questData[islandsData[playerService.PlayerData.Quest.island].name][playerService.PlayerData.Quest.quest].enemy, islandName = islandsData[playerService.PlayerData.Quest.island].name} end end -- Auto Quest ( Needs to load the world first ) local doingQuest = false while _G.mendoptMeEnabled do if not doingQuest then doingQuest = true for i,v in pairs(workspace:FindFirstChild("_ENEMIES"):FindFirstChild(getQuest().islandName):GetChildren()) do if v.Name == getQuest().enemyName and v:FindFirstChild("_stats").current_hp.Value > 0 then repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Head.CFrame wait() callHit(v) until v:FindFirstChild("_stats").current_hp.Value = playerService.PlayerData.Quest.goal then game:GetService("ReplicatedStorage").Remotes.Server:FireServer({"Quest"}) end break end end doingQuest = false end end

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