[UPDATE] Lost Kingdom Tycoon

Script Credit :- Jonn
Features

[UPDATE] Lost Kingdom Tycoon

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

local vim = game:GetService("VirtualInputManager"); local plr = game:GetService("Players").LocalPlayer; local gameRegion = game:GetService("Workspace").Regions; local function click() -- Unsure if different resolutions affect this, good luck! vim:SendMouseButtonEvent(0, 0, 0, true, game, 0); vim:SendMouseButtonEvent(0, 0, 0, false, game, 0); end; local function startFarm(reg) pcall(function() -- Couldn't be bothered to find out why the game was randomly causing the script to throw an error for no reason. for i,v in pairs(gameRegion[reg].Entities:GetChildren()) do if v.Name ~= plr and v.Humanoid.Health > 0 then plr.Character.HumanoidRootPart.CFrame = CFrame.new(v.PrimaryPart.CFrame.Position); click(); end; end; end); end; local function startCollect() for i, v in pairs(game:GetService("Workspace").Items:GetDescendants()) do if v:FindFirstChild("ProximityPrompt") then fireproximityprompt(v.ProximityPrompt); end; end; end; if plr.Character.Hitbox:FindFirstChild("HitboxTop") then for i,v in pairs(plr.Character.Hitbox:GetChildren()) do v:Remove(); --This is all it takes for god mode, you can also delete the folder instead of a for loop. end; end; while _G.isRunningFarm do task.wait(1);--Changing this will modify the teleport speed startCollect(); if plr.Character.State.region.Value == "KnightsDungeonRegion" then startFarm("KnightsDungeon"); else plr.Character.HumanoidRootPart.CFrame = CFrame.new(356, 29, -136); repeat task.wait(1); --print'debug'; startCollect(); if string.match(game:GetService("Workspace").Dungeons.DungeonEntrances.KnightsDungeon.CountdownUiHolder.CountdownHolder.ActionLabel.Text, "COOLDOWN") then startFarm("Lava"); end; until game:GetService("Workspace").Dungeons.DungeonEntrances.KnightsDungeon.CountdownUiHolder.CountdownHolder.ActionLabel.Text == "WAITING FOR PLAYERS ..." or plr.Character.State.region.Value == "KnightsDungeonRegion" or _G.isRunningFarm == false; end; end;

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