--BROUGHT TO YOU BY RobloxScripter.com!--
lp = game.Players.LocalPlayer
lc = lp.Character
for _,c in pairs(game.Players:GetChildren()) do
if c.Character and c~= lp then
h = {
[1] = {
["Function"] = "Hurt",
["Victim"] = c.Character.Humanoid,
["HeadShot"] = false,
["CurrentDamage"] = math.huge,
["Client"] = lp,
["IsDead"] = false,
["ToolName"] = "f"
}
}
game.ReplicatedStorage.ClientConnection:FireServer(unpack(h))
end
end