War Simulator

Script Credit :- denissini2000


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local bigHead = function(npc, maxWait) local head = npc:WaitForChild('Head', maxWait or 2) local hum = npc:WaitForChild("Humanoid", maxWait or 2) local neck = head and head:WaitForChild('Neck', maxWait or 2) if head and hum and neck then local old = head.Size local oldC0 = neck.C0 neck.C0+= Vector3.new(0, 10, 0) head.Size=Vector3.new(30, 30, 30) head.CanCollide = false head.Transparency = 0.35 local connection connection = hum.Died:Connect(function() connection:Disconnect() head.Size = old neck.C0 = oldC0 end) end end workspace.Npcs.ChildAdded:Connect(bigHead) for _, npc in next, workspace.Npcs:GetChildren() do bigHead(npc, 1e-100) end

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