War Tycoon Silent Aim + Wallbang

Script Credit :- Bebo Mods بيبو#1777
Features

War Tycoon Silent Aim + Wallbang

Script
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local LPlayer = game:GetService("Players").LocalPlayer local remote = game:GetService("ReplicatedStorage").BulletFireSystem.FireBullet local LMouse = LPlayer:GetMouse() local Camera = game:GetService("Workspace").CurrentCamera local fovAmount = 200 local teamCheck = false local fovCircle = Drawing.new("Circle") fovCircle.Radius = fovAmount fovCircle.Visible = true fovCircle.Color = Color3.fromRGB(212, 34, 255) fovCircle.Thickness = 1 fovCircle.NumSides = 12 fovCircle.Position = Vector2.new(0, 0) local function UpdateFovCircle() local mousePos = Camera.WorldToViewportPoint(Camera, LMouse.Hit.Position) fovCircle.Radius = fovAmount fovCircle.Position = Vector2.new(mousePos.X, mousePos.Y) end local function IsInFov(position) local mousePos = Vector2.new(LMouse.X, LMouse.Y) local screenPosition, isVisible = Camera:WorldToViewportPoint(position) local distanceToMouse = (mousePos - Vector2.new(screenPosition.X, screenPosition.Y)).Magnitude return isVisible and distanceToMouse 0 then local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") if HumanoidRootPart and IsInFov(HumanoidRootPart.Position) and (not teamCheck or Player.Team ~= LPlayer.Team) then local screenPosition, isVisible = Camera:WorldToViewportPoint(HumanoidRootPart.Position) if isVisible then local distanceToMouse = (LMouse.X - screenPosition.X) ^ 2 + (LMouse.Y - screenPosition.Y) ^ 2 if distanceToMouse < ClosestDistance then ClosestPlayer = Player ClosestDistance = distanceToMouse end end end end end end return ClosestPlayer end game:GetService("RunService").RenderStepped:Connect(UpdateFovCircle) local oldNamecall oldNamecall = hookmetamethod(remote, "__namecall", newcclosure(function(self, ...) if typeof(self) == "Instance" then local method = getnamecallmethod() if method and (method == "FireServer" and self == remote) then local target = GetClosestPlayer() local targetchar = target and target.Character or nil local targetHumanoidRootPart = targetchar and targetchar:FindFirstChild("HumanoidRootPart") or nil local targetHead = targetchar and targetchar:FindFirstChild("Head") or nil if targetHumanoidRootPart and targetHead then local remArgs = {...} remArgs[2] = targetHead remArgs[3] = targetHead.Position setnamecallmethod(method) return oldNamecall(self, unpack(remArgs)) else setnamecallmethod(method) end end end return oldNamecall(self, ...) end))

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