Waterloo At Home | Kill All

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Script Credit :- xenny#0001
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Kill All

Script
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local l__LocalPlayer__1 = game.Players.LocalPlayer; l__ReplicatedEvents__7 = game:GetService('ReplicatedStorage'):WaitForChild('ReplicatedEvents'); local l__ProjectileDamage__32 = l__ReplicatedEvents__7.ProjectileDamage; local Connections = {}; local Players = game:GetService('Players'); local function Hit(Target) if (Target ~= nil) and (Target.Character ~= nil) and (Target.Character:FindFirstChild('Head')) then l__ProjectileDamage__32:FireServer('fffffffff', "5Ì\nE€MBþmÖCìQHAìQÈ@ffœA«ª¦BÖg£A\0\0\0\0", Target.Character.Head, 0); end; end; local function SetUp(Target) Connections[Target.Name] = Target.CharacterAdded:Connect(function(Character) repeat task.wait() until Character:FindFirstChild('Head'); Hit(Target); end); end; local function OnLeave(Target) if (Connections[Target.Name] ~= nil) then Connections[Target.Name]:Disconnect(); end; end; for Index, Value in next, Players:GetPlayers() do Hit(Value); SetUp(Value); end; Players.PlayerAdded:Connect(SetUp); Players.PlayerRemoving:Connect(OnLeave);