Zombie Attack | SILENT AIM | GUN MODS | KNIFE SPAM

Script Credit :- deity#9160
Features

SILENT AIM 

GUN MODS

KNIFE SPAM

Script
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local Mobs = { workspace.enemies, workspace.BossFolder } local Players = game:GetService("Players") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local HitTI = TweenInfo.new(.4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) local GunModule = game:GetService("ReplicatedStorage").GunData local KnifeInvoke = game:GetService("ReplicatedStorage").forhackers local UserInputService = game:GetService("UserInputService") -- Gun Mods for i, v in pairs(require(GunModule)) do v["Automatic"] = true v["Spread"] = { Min = 0, Max = 0, Inc = 0, Rec = 0 } end local IsKnifeEquipped = function() if Player.Character:FindFirstChild("Basic Knife") then return true end return false end local GetClosestToCursor = function() local closestDistance = math.huge local closestEnemy = nil for i, folder in pairs(Mobs) do for _, enemy in pairs(folder:GetChildren()) do if not enemy:FindFirstChild("Head") then continue end if not enemy:FindFirstChildOfClass("Humanoid") then continue end if enemy.Humanoid.Health <= 0 then continue end local screenPos, visible = workspace.CurrentCamera:WorldToViewportPoint(enemy.Head.Position) if not visible then continue end local distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).Magnitude if distance < closestDistance then closestEnemy = enemy closestDistance = distance end end end return closestEnemy end local ClosestEnemy = GetClosestToCursor() RunService.Stepped:Connect(function(time, deltaTime) ClosestEnemy = GetClosestToCursor() if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and IsKnifeEquipped() and ClosestEnemy then KnifeInvoke:InvokeServer("throw", "Basic Knife", ClosestEnemy.Head.CFrame) end end) local Highlight = function(ClosestEnemy) local hl = Instance.new("Highlight") hl.Adornee = ClosestEnemy hl.FillColor = Color3.fromRGB(255, 0, 0) hl.FillTransparency = .2 hl.OutlineColor = Color3.fromRGB(200, 0, 0) hl.OutlineTransparency = .2 hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop hl.Parent = ClosestEnemy local t = TweenService:Create(hl, HitTI, {FillTransparency = 1, OutlineTransparency= .8}) t.Completed:Connect(function() hl:Destroy() end) t:Play() end local old; old = hookmetamethod(game, "__index", function(this, index) if not checkcaller() and this == Mouse and index == "Hit" then if ClosestEnemy then task.spawn(Highlight, ClosestEnemy) return ClosestEnemy.Head.CFrame end end return old(this, index) end)

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