Zombie Rush AutoFarm

Uploaded On
Script Credit :- BaconLord#0001
Features

autofarm 

Script
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game:GetService("RunService").Stepped:connect(function() game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(11) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-153.47319, 52.5, -4828.72021, -0.998862445, 4.47831461e-08, 0.0476949513, 4.73453277e-08, 1, 5.25903197e-08, -0.0476949513, 5.47886252e-08, -0.998862445) end) spawn(function() while wait () do for i, v in pairs(workspace["Zombie Storage"]:GetChildren()) do wait() if v:FindFirstChild("Head") then local args = { [1] = { ["LaserProperties"] = { [1] = { [1] = "Neon", [2] = BrickColor.new(1003), [3] = Vector3.new(0, 0, 0), [4] = CFrame.new(Vector3.new(121, 200, 4869), Vector3.new(-0, -0, -1)), [5] = Vector3.new(150.73249816895, 24.428089141846, 114.7022857666), [6] = 9000000000, [7] = true, [8] = Vector3.new(0, 0, 0) } }, ["RealTool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"), ["Tool"] = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"), ["HumanoidTables"] = { [1] = { ["HeadHits"] = 10, ["THumanoid"] = v.Humanoid, ["BodyHits"] = 0 } } } } game:GetService("ReplicatedStorage").Remotes.WeaponEvent:FireServer(unpack(args)) for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v.ClassName == "Tool" and v:FindFirstChild("GunController") then v.Parent = game.Players.LocalPlayer.Character end end end end end end) local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end)

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