Zombie Survivors |Auto Guns |Inf Ammo |0 Gun Cooldown |Bring Zombies

Script Credit :- bebomods#0
Features

Zombie Survivors |Auto Guns |Inf Ammo |0 Gun Cooldown |Bring Zombies

Script
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local lp = game.Players.LocalPlayer.Character local Thing = lp:FindFirstChildOfClass("Tool") local function SetStats(StateName,Value) Thing:SetAttribute(StateName, Value) end Thing:GetAttributeChangedSignal("Ammo"):Connect(function() SetStats("Ammo",math.huge) end) Thing:GetAttributeChangedSignal("AmmoAdded"):Connect(function() SetStats("AmmoAdded",math.huge) end) Thing:GetAttributeChangedSignal("Cooldown"):Connect(function() SetStats("Cooldown", 0) end) Thing:GetAttributeChangedSignal("TimesFired"):Connect(function() SetStats("TimesFired", 0) end) SetStats("AmmoAdded",1) local rs = game:GetService("RunService"); local lp = game.Players.LocalPlayer.Character; rs.Heartbeat:connect(function() for i, v in pairs(workspace.Npcs:GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and lp then v.PrimaryPart.CFrame = lp.PrimaryPart.CFrame + Vector3.new(6, 0, 0); end; end; end);

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